#ifndef MY_RENDER_MOVE
#define MY_RENDER_MOVE

#include "../matrix44.hpp"

namespace transformation{

class Move{
    public:
    static Matrix44 MoveX(float distance);
    static Matrix44 MoveY(float distance);
    static Matrix44 MoveZ(float distance);
    static Matrix44 MoveXYZ(float x,float y,float z);
};



}
#endif